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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP t0rfifrans
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Posted - 2010.10.05 16:54:00 -
[1]
Originally by: TeaDaze
Originally by: CCP t0rfifrans In a way itęs a marketing faux pas, since the character creator on Singularity is far from being ready. This, however, is the way we roll. We publish unfinished stuff to our test server to allow you, the players to have a go at our new technology, to find defects, to have it tested on all kinds of different hardware configurations so that we in the end deliver a higher-quality product.
Can you stop doing the same to Tranquility too?
</lowblow>
I totally saw that one coming when I wrote it. TouchT.
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CCP t0rfifrans
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Posted - 2010.10.05 16:55:00 -
[2]
Originally by: Artemis Rose So do you create a full body avatar then take a bust shot, or do you create the bust shot just like you do in the current system?
You create full body avatar, and then take bust shot. It's a bit strange, being able to pick your shoes, but this is a system we are building for the future, so that's why those options are in there even if they don't affect your portrait.
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CCP t0rfifrans
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Posted - 2010.10.05 16:56:00 -
[3]
Originally by: Rocius The differences shown between those two pics of a Brutor seem VERY extreme to me. I surely hope you guys still allow for the hair styles, and MOST ESPECIALLY the facial tattoos that we have. Voluval tattoos are important to us Minmatar. PLEASE PLEASE keep the same facial marks we have now, if you guys want to add additional ones, that would be all well and good.
Any chance I could get a comment from someone about the tattoos?
Tattoos will not be part of the first release. They didn't work well with the facial sculpting and we decided to allow the team to work further on it after the release to get them polished and good. You will then be able to go back to your portrait and add tattoos, both to face and body.
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CCP t0rfifrans
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Posted - 2010.10.05 16:58:00 -
[4]
Originally by: T'Amber Edited by: T''Amber on 05/10/2010 16:38:29 Can I work for this department?
-T'amber
www.ccpgames.com/jobs
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CCP t0rfifrans
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Posted - 2010.10.05 20:40:00 -
[5]
Originally by: Camios I have not seen hair on the new avatars. Will there be hair in the future?
The future is full of hair. This one just looked good bald.
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CCP t0rfifrans
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Posted - 2010.10.05 20:42:00 -
[6]
Originally by: Che Biko Edited by: Che Biko on 05/10/2010 20:22:28 Awesome stuff. The top of that girls head could be a little less uhm, edgy? cornered? what's the word. Well, it could be more round.
Well yes, but then we'd be wasting polygons. This is an ingame real-time model after all and we are limtited by a poly budget, albeit considerably higher count than when we made the original ones.
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CCP t0rfifrans
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Posted - 2010.10.05 21:09:00 -
[7]
Originally by: Aeo IV this is really neat- but will our prior attributes still be there? like my character is wearing a robe with a hood (I think) will that option be available?
Your prior character specific attributes will not be copied and some clothes and hairstyles will no longer be available, but there is an Amarr robe in there which should be published on release, unless there is a large meteorid induced airburststrike, flattening Reykjavik, solar storms wipe our hard drives or devs catch rare tropical diseases. Or if the cloth sim breaks. But our aim is to have those out at launch.
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CCP t0rfifrans
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Posted - 2010.10.05 21:15:00 -
[8]
Edited by: CCP t0rfifrans on 05/10/2010 21:16:56
Originally by: Casiella Truza is there any chance that tattoos will make it into Incursion? The Storyline team got our hopes up with the recent infodump Chronicle, and to hear that something so important to Minmatars will be 'iterated upon in a future release' feels like "second verse, same as the first".
Yes, that was not good timing, we had a meeting after reviewing face tattoos where we conclided that they needed more work and had to get pushed back and we'd deliver them later with excellence, then I sit down at my desk and see that we just published the chronicle on the importance of the tattoos to the Minmatar culture. Not that we didn't know, many of us are minnies ingame and carve Khumaaks out of wood at home, but that was bad timing. Facepalm moment.
Your feedback and comments are important, the teams working on the feature reads them, but I can't promise that we will be able to get the facial tattoos into the initial release.
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CCP t0rfifrans
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Posted - 2010.10.05 22:13:00 -
[9]
Originally by: Luke S
So you are going to make it like Z Brush. An organic 3D animation program. Thats cool.
Well, not quite. Zbrush gives you full control over the model, allowing you to convert an orange into an Orc and then into a Zerg. Our artists actually use Zbrush. But the UI will more allow you to sculpt the face as if you were changing the genetic structure or bone structure, all within limits.
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CCP t0rfifrans
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Posted - 2010.10.06 00:22:00 -
[10]
Edited by: CCP t0rfifrans on 06/10/2010 00:23:03
Originally by: Kile Kitmoore Does this mean body proportions such as weight and height will be adjustable?
Weight and muscularity will be adjustible ( with different contraints per race / bloodline ) but height is not adjustible. Different height avatars require an animation system or a set of animations multiple orders of magnitude more complex than having all the same height. There's a lot of things we can't support with different height avatars without considerable extra engineering and art investment which we prefer to spend elsewhere. That said, the men are taller than the women.
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CCP t0rfifrans
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Posted - 2010.10.06 00:55:00 -
[11]
Originally by: Leia Hertz Is there some way to save a HD version of our current avatars?
Right-click on your name / portrait in the chat window. In the context-sensitive menu select "Capture portrait". This renders a 1024x1024 jpeg of your character and saves it to your "[My Documents]/EVE/Capture/Portraits" folder, named with your characterID.
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CCP t0rfifrans
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Posted - 2010.10.06 21:41:00 -
[12]
In regards to the question if people can re-do their portraits after having done them once. You will later. This system will mirror existing functionality in the sense that after you create your character, it stays that way. We are looking at ways for allowing you to go back into pose mode from your character sheet just to play around with your character, but the list of tasks on our dev team is pretty big and that item is not at the top. Fixing defects is topmost!
In regards to if it costs Plex, then a single Plex is somewhat too much in cost I feel for a portrait swap, but there will be some cost to throttle updates, as portraits will be rendered on a server farm and downloaded down to player clients, as opposed to the way it works now where your client renders everyone's portrait. That means you should not experience a slowdown or performance hiccup when fetching someone's portrait, which is an improvement over the existing system.
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CCP t0rfifrans
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Posted - 2010.10.06 21:45:00 -
[13]
Originally by: Chribba
edit/so not having read through all pages... This will be a pain redoing all characters (yes I have myself to blame for having so many chars) but will there be any at all ways of trying to get it a similar look as previously per auto?
And what happends if I don't update it and let the grace run out - force random generation?
Will this also affect the image server as we have it now? Eg the avatars on the forum - will they in any way be modified or will they be based upon a front-face capture of the redone avatar?
There will be a random face generator ingame, just like today. -Good idea with forcing random generation, thanks!
In regards to picture on forums and EVE Gate, all CCP official representations of your character ( ingame, forum, EVE Gate ( which soon will contain forums ) ) will use the same, new, avatar image.
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CCP t0rfifrans
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Posted - 2010.10.06 21:48:00 -
[14]
Originally by: Penker Will there be a nude patch?
The old (current) client had a prefs setting to make everyone nude. I think/hope it's been disabled. A quick grep through the source code didn't yield any results at least. The games industry is pretty scarred ( scalded? ) from the Hot Coffee mod experience TBH.
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CCP t0rfifrans
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Posted - 2010.10.06 23:20:00 -
[15]
Originally by: Arkady Sadik
Could we get a list of bloodlines where the basic look is "done"? E.g. Sebiestor females and Intaki females look pretty much identical to me, and I wondered if that's now a Seb, an Intaki, or just me being blind.
The "sculpting" feels a bit cumbersome. I can guess what it's meant to feel like, but a lot of mouse movements don't have any effect, or very strange effects.
None of the character assets is considered "done" or approved from art yet. No head, hair, color variation or costume should be considered final.
If possible, direct all feedback from your experiences with the Singularity client onto the thread in Test Server Feedback
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CCP t0rfifrans
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Posted - 2010.10.06 23:24:00 -
[16]
Edited by: CCP t0rfifrans on 06/10/2010 23:25:31
Originally by: Arkady Sadik
Our female players (and at least some male ones :-P) are extremely happy that CCP did not fall for the general MMO trend of turning female characters into charicatures defying the laws of physics with their breasts. The clothing also looks very "normal" and not overstyled / taken from a puberty fantasy, and you have a wide selection of *not* skin-tight clothing. I think you managed a really nice, realistic look from what I've seen so far. Thank you!
Thank you. We see pod pilots differently than your average FPS grunt or stereotypical game ******e. They can be mean, badass, but they can also be sexy, sure, but all the time we want them to look assertive and as figures of power. Of course, with all the customization options we can't make sure that's the result with every permutation, the combinatorial complexity is just too high, but that is our overall goal nonetheless.
edit: Interesting: profanity filter thought that when I was referring to a hero in the feminine form that I was talking about a narcotic opiate.
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